![]() ![]() Very likely will be something that is addressed by Valve as they continue to improve SteamOS and they will probably introduce a global override for external displays as a further improvement on the changes in 3.2 that added the virtual resolution and configurations for external displays. It is still worth noting that those are different things and the actual potential issue is the refresh rate, not the frame rate.Īnd yeah, a lot of TVs will not support uncommon refresh rates like this and will often only support specific common TV refresh rates such as 23.96Hz/24Hz, 29.97Hz/30Hz, and 59.94Hz/60Hz. 1/4, 1/2, 3/4, and 4/4 of the refresh rate so in order to do 40fps on the frame rate limiter they'd need to have set the refresh rate to 40Hz and the limiter to full. The frame rate limiter is currently a function of the refresh rate. Are you absolutely positively sure you're not talking about the screen refresh rate? Because limiting your screen refresh rate to 40 Hz is exactly the kind of stuff TVs can't deal with. Originally posted by kaossino:I tried to force the resolution to 1080p (that of the TV) but it didn't work, but I didn't try to make changes on the FPS that I set at 40 (the TV goes up to 60). You can choose to reset the display settings for a game which should revert it back to 60Hz. Check the Steam Deck settings in game mode to see if you've set the refresh rate to something lower than the default 60Hz (this is able to be done per-game now, so you might have set it differently for different games). ![]() That message on your display may also have to do with the refresh rate being unsupported. This should cause it to output at the displays native resolution based on the EDID information. If you're trying to use a display that is lower resolution, such as a 1080p or 720p TV, try setting the Game Resolution to "Native" instead of "Default" or one of the specific resolutions. They did this because performance when connected to an external 4K display (such as a typical TV now) was terrible and the UI elements were tiny. Its a virtual resolution, meaning it is still outputting at the displays native resolution based on the EDID but the rendering is still being done at 1280x800. We just shipped an update that makes the interface now scaled to a virtual 1280x800 resolution when shown on an external display, and we’re continuing to do work to improve external display support. The Steam Deck does come with a UHS-I microSD card reader for expandable storage, allowing you to add more (though also slow) storage.Work continues on making more external USB-C docks compatible with Steam Deck, as well as making our Steam Deck interface play nice with monitors of various sizes. The "embedded" part of the name is quite literal. Image: Valve The most obvious comparison for the Steam Deck is, of course, Nintendo’s Switch particularly the upcoming OLED model which offers a similar handheld configuration, screen. ![]() In the case of eMMC we already know it's impossible. It seems that you won't be able to get inside the Steam Deck to swap out the NVMe storage, at least without some serious disassembly. You can check out our Surface Go review to see how performance compares between eMMC and NVMe storage. If you want your games to load fast, you will definitely want to go with one of the NVMe SSD options. Speaking on performance, there is a significant gap between eMMC and NVMe. For a handheld device, that's especially important. eMMC storage isn't as fast as NVMe SSD storage, but it does generally draw less power. A larger SSD is always recommended.ĮMMC storage - which stands for embedded MultiMediaCard - is generally used in cheaper electronics as a way to keep prices down. Home Reviews Steam Deck 85 Steam Deck review The Steam Deck can't yet play every game on Steam, but it's a great handheld gaming system nonetheless. PC gamers already know how quickly storage fills up. ![]()
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